Siege Structures

What is a siegeable structure?
A siegeable structure is a structure for the purpose of being able to be sieged for the conquest system on the server. A siegeable structure has to meet a few requirements and restrictions.

Why have a siege structure
Siege structures are used in many situations. Firstly is that you have to own a siege structure to be able to conquer/own any territories. Siege Structures are also used for sieging in which you can earn/lose money. If it's a recreational siege it's just for fun and you don't lose money.

A siegeable structure is one with all of the following:
Auto-regenerating walls (using lava and water) are not allowed anywhere in the structure.
 * 1) An overall size of at least a 400-block area.
 * 2) A capture area: you can choose where you'd like your structure's capture area to be, subject to these restrictions:
 * 3) * The capture area must have at least a 100-block area.
 * 4) * The capture area cannot be adjacent to any obstructions.
 * 5) * Defensive holes in the walls, ceiling or floor are not allowed to be aimed on the inside of the capture area. Defensive holes are holes which are used to hit or fire through, e.g. anklebiters, arrowslits, etc.
 * 6) An accessible route to get into the capture area. Please note that the route includes jumping.
 * 7) * If there are no doors or gates obstructing entry, the structure is not siegeable.
 * 8) * Gates which consist of 9 or more gate blocks are only counted as routes if there is enough space in front of them for a battering ram; there must be at least an area which is 7 blocks long, 3 blocks wide and 3 blocks high for a battering ram to fit. If you have multiple gates close to each other, e.g. inside a gatehouse, assume that the first gate will be broken by the time the battering ram reaches the second gate.
 * 9) ** The area up to 7 blocks out from a gate must also not be within 5 blocks of any obstructions on either side.Non-rammable gates, doors, etc. on the main route are not counted as accessible.
 * 10) * All gates which obstruct the route to the capture area cannot have a combined health of over 1500. (You might find /gatehealth useful).
 * 11) * The route cannot be adjacent to any Class A obstructions.
 * 12) * If the route is adjacent to any Class B obstructions, the route must have at least a 5-block-wide passage which is free of all obstructions and doesn't vary in height by any more than 5 blocks.
 * 13) * Any sort of maze is not an accessible route. A maze consists of multiple routes designed to confuse the attackers.
 * 14) * Ladders or rope which have been placed as part of the route are not an accessible route.
 * 15) * Elevated staircases which are 10 blocks or more above relative ground level are not an accessible route. If the staircase solely has half-block jumps (i.e. stairs or slabs), then they can be up to 30 blocks above relative ground level. Spiral staircases are not elevated.
 * 16) Dart traps which can shoot players on the main route are not allowed.
 * 17) The route to the capture area must past the following test; a staff member will travel from the outside of the structure to the capture area using no means other than running and jumping, with all obstructing gates or doors open. If this journey takes any longer than 2 minutes and 30 seconds, the structure is unsiegeable.
 * 18) Anklebiters are not allowed in underground parts of the structure. An anklebiter is an opening in the walls or floor which are used to fire projectiles or hit through with melee, which is aimed on the lower body of attackers. 'Standard' face-level arrowslits are not anklebiters. To be underground, the anklebiters must be fully below surrounding surface-level terrain.
 * 19) Walls which contain gravity blocks (e.g. sand or gravel) are not allowed anywhere in the structure.

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